// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .CS}

//-------------MAIN---------------
thread 'EX_MARK' 
 
11@ = 2
:EX_MARK_36C
wait 5 
if 
   Player.Defined($PLAYER_CHAR)
jf @EX_MARK_36C 
Actor.StorePos($PLAYER_ACTOR, 0@, 1@, 2@)
0AE1: 3@ = random_actor_near_point 0@ 1@ 2@ in_radius 2000.0 find_next 1 pass_deads 0 //IF and SET 
jf @EX_MARK_36C 
if 
   not 3@ == -1 
jf @EX_MARK_54A 
if or
   Actor.Model(3@) == #FAM1
   Actor.Model(3@) == #FAM2
   Actor.Model(3@) == #FAM3
jf @EX_MARK_3F7 
4@ = Marker.CreateAboveActor(3@)
Marker.SetColor(4@, 13107400)
Marker.SetIconSize(4@, 2)
018B: set_marker 4@ radar_mode 11@ 

:EX_MARK_3F7
if or
   Actor.Model(3@) == #BALLAS1
   Actor.Model(3@) == #BALLAS2
   Actor.Model(3@) == #BALLAS3
jf @EX_MARK_430 
5@ = Marker.CreateAboveActor(3@)
Marker.SetColor(5@, -16711681)
Marker.SetIconSize(5@, 2)
018B: set_marker 5@ radar_mode 11@ 
:EX_MARK_430
if or
   Actor.Model(3@) == #LSV1
   Actor.Model(3@) == #LSV2
   Actor.Model(3@) == #LSV3
jf @EX_MARK_469 
6@ = Marker.CreateAboveActor(3@)
Marker.SetColor(6@, -65281)
Marker.SetIconSize(6@, 2)
018B: set_marker 6@ radar_mode 11@ 
:EX_MARK_469
if or
   Actor.Model(3@) == #VLA1
   Actor.Model(3@) == #VLA2
   Actor.Model(3@) == #VLA3
jf @EX_MARK_4A2 
7@ = Marker.CreateAboveActor(3@)
Marker.SetColor(7@, 16768190)
Marker.SetIconSize(7@, 2)
018B: set_marker 7@ radar_mode 11@ 
:EX_MARK_4A2
if or
   Actor.Model(3@) == #DNB1
   Actor.Model(3@) == #DNB2
   Actor.Model(3@) == #DNB3
jf @EX_MARK_4D8 
8@ = Marker.CreateAboveActor(3@)
Marker.SetColor(8@, -1)
Marker.SetIconSize(8@, 2)
018B: set_marker 8@ radar_mode 11@ 
:EX_MARK_4D8
if or
   Actor.Model(3@) == #SFR1
   Actor.Model(3@) == #SFR2
   Actor.Model(3@) == #SFR3
jf @EX_MARK_514 
9@ = Marker.CreateAboveActor(3@)
Marker.SetColor(9@, 13158600)
Marker.SetIconSize(9@, 2)
018B: set_marker 9@ radar_mode 11@ 
:EX_MARK_514
if or
   Actor.Model(3@) == #TRIADA
   Actor.Model(3@) == #TRIBOSS
   Actor.Model(3@) == #TRIADB
jf @EX_MARK_54A 
10@ = Marker.CreateAboveActor(3@)
Marker.SetColor(10@, 0)
Marker.SetIconSize(10@, 2)
018B: set_marker 10@ radar_mode 11@ 
:EX_MARK_54A
wait 432 
jump @EX_MARK_36C